![]() Quantum teleportation is essentially the transmission of qubits between two different locations, but it cannot facilitate faster-than-light transportation of information. Thus, you can think of an organism not as a whole entity, but rather as the aggregation of different quantum bits, or qubits. ![]() In the quantum world, the exact state of an atom or a photon can be considered a kind of bit of information. To understand quantum teleportation, you first need to understand the concept of quantum information. ![]() The simple reason for this? Real-world physics is crazy complicated. The concept that books, shows, and movies (with the notable exception of Michael Crichton’s 2003 novel Timeline) seem to actively avoid is actual teleportation: quantum teleportation. When the soldiers in the Stargate universe travel to different worlds, it’s through an artificial wormhole created between two ancient Egyptian gates - as one does. But Warp Speed and TK (why would they need both?) aren’t portrayed as similar technologies and it only gets more complicated in other franchises. The company is raising a new round of money now.Teleportation technologies are common in science fiction because no one wants to watch Star Trek IV: The Literal Voyage Home. The company has raised more than 3 million euros in three rounds from investors including T-Venture Holding, one of Germany’s big venture capital firms, Mountain Partners, and High-Tech Grunderfonds. Andreson joined as chief executive in 2007. Weblin was founded in 2006 by Christine Stumpf and Heiner Wolf, who first used a preliminary version of Weblin in a virtual classroom application. So far, the company has premium ad revenue from Adidas and 20th Century Fox. The rationale is that, while almost nobody clicks on banner ads, Weblin users are almost certain to click on ads that are built into web treasure hunts. Weblin hopes that users will pay real money for certain services and that marketers will pay to stage Weblin promotions on real web sites. Starting in February, it will generate virtual goods revenues via virtual gift exchanges. On average, Weblin users interact with each other more than 30 hours each month. The most popular hotspots where the Weblin avatars - dubbed weblins - gather are social networking sites such as Facebook, Friendster, hi5, Orkut, Yahoo and YouTube. Weblin itself has more than 1 million registered users, and its social browsing application is being downloaded more than 10,000 times a day. The Second Life avatar is capable of performing all of the actions of a Weblin avatar, such as walking left and right, dancing, laughing or waving. Linden Lab actively supports the teleportation application. They walk around at the bottom of a screen so they don’t obscure the user’s view of the web page. The Weblin characters are smaller than actual Second Life characters. It’s essentially like exporting a character from one game to another. The avatars are then captured using Weblin’s software and recreated in the Weblin universe. Users enter the photo booth with their avatars. But now Weblin has a “photo booth” within the Weblin House space within Second Life. Normally, you’d create your own Weblin avatar. “We think of ourselves as a social browsing experience,” said Jan Andreson, chief executive of Weblin. With RocketOn or Weblin, you can chat with friends, create doors from one web site to another, and go on virtual treasure hunts across the web. Both Weblin and RocketOn put a virtual layer over your web browser so that you can move your own characters around on any web site. The cool thing about Weblin is that it’s one of a number of “parallel web” applications, much like RocketOn, which launched its own virtual characters that can walk and scrawl all over other sites on the web. ![]() It’s kind of like a mass jail break for virtual characters. Those users become attached to their avatars, but they can only use them in one world. ![]() Second Life has more than 16.4 million registered users. ![]()
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